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Sonic 1 scrap brain zone sprites
Sonic 1 scrap brain zone sprites








sonic 1 scrap brain zone sprites sonic 1 scrap brain zone sprites

I'd recommend adjusting his offsets to give him a similar bounce to the one he has in Sonic 1. BatBrain's flying animation feels static. If you end up adding this be sure to have the segments disappear after they bounce for a while, to simulate the effect of the object despawning when it goes off-screen in the original and for the sake of net-gamesĤ. I was kinda disappointed when I found out Caterkiller doesn't split when hit from the body as opposed to the head. This will allow his attack to be just as threatening to the player in 3D as it would be in 2Dģ. I think for the sake of being in a 3 Dimentional Space, Crabmeat should fire his projectiles in a circlular radius as opposes to just 2 directions. I'd suggest swaping the speed values of Motobug and Burrobot, And giving Spikes and Blue Newtron a speed value somewhere in-between that of Motobug and BurrobotĢ. Compared to the original game: Motobug, Spikes, and Blue Newtron all move too slow, and Burrobot moves too fast. There are a few minor tweaks / nitpicks I'd like to see addressed before people start using them in levels.ġ. Just noticed this yesterday, and had a blast messing around with them in objectplace! This honestly deserves more attention, because any effort to give this game more Badniks is always appreciated! The Spritework here is good, and the Badniks themselves have the potential to be used very effectively!










Sonic 1 scrap brain zone sprites